Space Suits
Space Suits
1 Hour RPG
Stee Dee
My advice to all people trying to get started in RPG design is to start small. And keep coming back to small. RPGs can be giant hardcover books but you can also do a huge amount with a few tiny touches. All the games in this series were produced in one hour flat, using the GAMES system. You can find them all and that system on the Tin Star Games page and watch us making one on youtube. If you use our method and/or make a game in an hour, please link to the site and let us host a link to your game!
Space Suits is a great play on words in a name, which pleases me. This one was really ambitious, because someone had the idea of reskinning a card game called Air, Land and Sea, so we were reading the rules online and then converting them. The fact that we couldn’t just assume the rules of playing a standard RPG (one player sets the scenes, other players play characters, make attribute tests) means this got VERY wordy and my lack of graphical skills couldn’t cope. That said, I think the ambition here makes for a really interesting game that allows for a lot of world building you could then use in any SF campaign. SF law is a really interesting subject and this is a great way to explore it. I also like how there’s a player whose whole job is just to facilitate but isn’t a GM. The facilitator role is much ignored in game design!
You can download the PDF here!
This article is part of the Indie Game Developer Network's blog series. The opinions and views expressed in this article are those of the author and do not necessarily reflect the opinions and views of the IGDN or its members.